Though it is sometimes difficult to believe, there have been times of relative peace in Sosaria. Times when neither kingdom nor clan found itself in extended conflict. When the evils that once, and would once again, plague Britannia were quiet. When the factions that sought control in the Old Lands of Felucca were weary of fighting and, aside from the occasional skirmish, were largely silent. That isn’t to say the world was void of danger – far from it. This danger, however, was more often than not confronted on the terms of the adventurer, warrior, explorer, collector, or hunter that sought it out.
It may seem a lifetime has passed since such a peace, but in truth it has only been three years. Virtuebane had been defeated, though Queen Dawn had perished. For nearly a year Britannia mourned – and began to move on. Led by the local nobility, and protected by Captain Olivia and the Royal Britannian Guard, things were calm, if different. This would not last, of course, thanks to the machinations of Lian Vinre, a pawn of Relvinian.
The Guards would fall apart, and the towns and cities of Britannia came into conflict with one another. A curse-driven plague tore through Trinsic, and threatened Britain. Minoc and Vesper were on the verge of taking arms against one another. Acting independently, a few remaining Guards struggled to maintain peace in Britannia, and an uneasy understanding between the Paladins and Necromancers in Umbra. Soon, Exodus would reveal itself, and would threaten to decimate the world.
Yet, once again heroes came together. In the Battle of Ver Lor Reg, Britannians allied with Gargoyles, the Paladins of Luna, the mysterious Ethereal Warriors, and even a few orcs to lay siege to Ver Lor Reg – ultimately defeating Exodus. The realm would once again have to recover from its wounds. But it would not be without help from an unexpected source.
It was at this time that Lord Blackthorn reappeared, looking like the man who walked the streets of Britain rather than the machine that sought to destroy it. He revealed that he had been a prisoner of Exodus all these years, that the machine was not him. Still, many were slow to trust him – some still do not. But he was crowned King, and acted not as a tyrant, as many believed, but as a healer.
He formed a Council of Governors, and empowered these elected officials to serve their represented towns in a way that no mayor or noble had been able to before. This would prove a wise decision. As contentious as some of the elections were, the result would be a series of capable leaders who would face challenge after challenge. In addition, he re-established the Royal Britannian Guard, creating two separate groups. The Town Guards would handle the day to day threats of their homes, while the King’s Guard would assemble in order to meet larger acts of aggression. These new Guards would face slavers, demons, and other evils.
Even now, as strange prophecies surface from the Dungeon Doom and old secrets threaten to reveal themselves, the mysterious Hawkwind seeks help in combating the surging power of Minax.
Whispers of an even greater threat, however, begin to be heard.
Deep below the surface, a spirit wanders cavernous tunnels. Lonely (but no longer afraid) it reflects upon its life – and recent demise. It studied new subterranean growths of grass and vines as it wondered for the thousandth time why it could not move on. Lifting its head from the freshly sprouted grass, it saw a great gnarled tree. As it watched, the tree began to glow red, pulsating. The spirit thought it heard a thump, thump and knew he had found the cause of his continued presence in the world.
High above on the surface of Felucca, three people stood on the docks of Occlo, staring to the sea. They conversed with whispered words.
“They were studying the loading operation here last week. They are going to suspect something.”
“Yes, they will, that is why you or your brother must take the opportunity presented to us – complete the contract, and let us be rid of the Detective.”
“Why must it be one of us? What if he is not there?”
“If he is not there, someone else of value will be, I’m sure. As to your second question, I have a battle to prepare for.”
“You? What about the pirate?”
“He has reached the end of his usefulness. Our…master…wishes him to be disposed of.”
The conversation at an end, the three stood in silence for some time. Staring out to the sea, they did not notice a figure rise from behind a barrel of fish and slowly depart.
On Trammel, King Blackthorn stood in his orchard. He gazed towards the western end of the spit of land upon which his great castle stood. His nose catching the faintest smell of sulpher, he made a short Hm and turned on his heel, walking back towards his study.
Elsewhere in Britain, Detective Thorpe re-read the report of one of his investigators, Tobias Cardont:
I’ve read some books on the Festival of Masks and two thoughts come to mind. The Festival involves a “game” whose players have to wear masks. Masks are about concealing faces and identities. What is the Vizier hiding? The Sultan’s location and the gold and his plans. Also, the “game” at the Festival is centered around a replica of a gem called the Eye of Dahsk. What is the true Eye of Dahsk, where is it located, and what can it do? I don’t know the answers, but do you?
Thorpe rubbed his newly shaved face, frowning at the loss of his well-trimmed red beard. Putting the report away, he turned to a selection of masks, and prepared for a party.
7/9 – Investigation: The Hunt for Jor – Late Evening
Continuing the search for the Pirate Jor, Thorpe calls upon all detectives to meet him at the Castle. This mission will last until 11:59pm 7/18. Please file all reports in the mailbox at the rewards hall (there is a teleporter next to the EM Hall).
7/14 – Governor Meeting – 8pm
7/19 – Global Event Arc – 7pm
7/26 – Festival of Masks – 6pm
A bit late this year (for unexplained reasons), Nujelm’s Festival of Masks will take place in front of the Palace. Please note that this is in Felucca. More information to come.
The second event in the current global arc. Please meet at Serpent’s Hold in Felucca at 6pm on 6/28.
I had written up something a bit more fictiony, but accidentally deleted it 🙁
Until I can redo it, I’m going to give a barebones breakdown of where we currently are with the extended investigation:
1. At Buc’s Den a few drunken pirates can be heard laughing and telling stories about Jor’s exploits – including the time he stole a ship from a Tokunese fisherman.
2. ALSO in Buc’s Den is our old friend Moody the Drunk who seemed, well, a bit less drunk than normal. He mentions a thief named Joshua (who you may recall from previous events) who came in asking about Jor. He indicates Thorpe may know more.
3. Returning to Thorpe, he reluctantly agrees to enlist the aid of Joshua, and tells you to leave a message for him.
4. At the docks in Zento, you can find a fisherman ranting about having his new ship, the “Kaze,” stolen by a pirate.
Ten points max – 4 for Leaving the message, 4 for finding the name of the ship, and 2 for getting both components and writing up a report including your own analysis of the evidence.
Joshua leaves a return message in the book, specifying a time and day to “receive a shipment.” He is found near the message drop point. More to come after reports for this section are filed.
Olivia…wake up…wake up Olivia Kanlocke…now.
Olivia Kanlocke, Captain of the Guard, bolted upright in her bed, woken as if physically shaken by the words that entered into an otherwise untroubled sleep. She rubbed one eye with her palm and wondered what time it was. She sighed as she realized a candle still burned in the far corner of the room – she must not have been asleep long.
As her eyes began to adjust, she realized the candle was not flickering, moving shadows here and there. She became immediately alert, and with the quickness of a warrior in her prime, she moved. Expecting an attack of magic, she leapt from her bed, clutching the dagger she kept under her pillow. She hit the ground rolling, expecting to hear the crack of lightning or feel the singe of a ball of flame as it passed overhead. She regained her footing mere feet from the source of light. Bringing her eyes, and her dagger, to bear, she was stunned by a dazzling flash that filled the room.
She staggered backwards as the blinding light began to subside. Through the spots that danced across her eyes, she could begin to make out a shape. A man, in a robe.
“Do not fear me, Olivia. I am known by various names, but most call me the Time Lord. Do not fear me, for it is I who needs your help.”
Just a reminder, or a notice for those who didn’t see the announcement elsewhere (my apologies for letting the website slip through the announcement cracks): Meet at Castle Blackthorn tonight at 8pm EST for the first in a series of global events!
My apologies for the inconvenience.
Thorpe’s got an assignment! He can be found at Castle Blackthorn. Reports are to be filed at the Reward Hall until I have a more suitable place set up – check the book next to Thorpe for details. All submitted reports will be good for rank points in the Guards!
This is the first part of a larger investigation, and will end at 11:59pm EST on 5/25! Please have reports submitted by then! What you find out during the course of this investigation is going to seriously impact the direction of the rest of the story!
Thursday, May 14th, 7:00pm EST – Royal Britannian Guard Promotion Ceremony and Meeting
Those up for promotion will receive their sashes and be elevated in rank. Afterwards, a short meeting will be held with the Captain. She is requesting that those Town Guard regiments who are staffing an outpost bring arms and armor for the Guards to be stationed there, as they have balked at using something not produced by the crafters in their own towns. Please make sure they are uniform…uniforms.
A moongate will be provided from the EM Hall.
Saturday, May 16th, 7:00pm EST – Decay: Clearing a Path
Delbert and the Wodewose have one final task that needs to be completed before the final threat can be confronted. Meet at Empath Abbey.
Monday, May 18th, 7:00pm EST – Council of Governor’s Meeting
Thursday, May 21st, 7pm EST – The Search for the Pirate Jor
This will be an investigation that will only be active for 24 hours! Jor is still sailing the seas of Sosaria, spreading strife astride his ship. Alliteration aside, he must be brought to Justice!
You may start the investigation at any time within that 24 hours by visiting Detective Thorpe at the castle.
Sunday, May 31st, 7pm EST – Decay: The Fall and Rebirth
The finale to the Decay arc…finally! Meet at Empath Abbey in Yew.